Who We Are
Element is the startup which employs the core team behind matrix.org— the leading project for secure, open decentralised communication.
Matrix’s mission is to make messaging as open as email— allowing everyone to choose where their data is hosted, enjoy private conversations thanks to advanced encryption, and ultimately be in control of their own communication.
The Matrix protocol is used by millions of people globally, from the French and German governments through to community groups and open source projects like Mozilla, KDE, GNOME and Wikimedia.
Matrix powers Element, our flagship messaging apps for the web, iOS & Android, along with EMS, our SaaS platform for personal & professional use.
We build things for everyone, and we know we can’t succeed without a diverse team. Our hiring process is designed to be humane and give candidates the best chance to show us what you can do. If we ever fall down on this, please let us know.
Third Room is a project funded by Element. It is a platform for open, decentralized, immersive worlds, built on Matrix. We’re building a web-based 3D app that lets you quickly hop between virtual worlds used by communities for events, education, applications, and games. Third Room worlds can be created by anyone, but we will be setting the bar high with our own 3D environments, avatars, and experiences.
We’re looking for a 3D generalist to join as the first artist on the Third Room team. You will work with the rest of the team to brainstorm, design, and deliver the assets for Third Room’s initial release and beyond. Being the first artist, you’ll also be largely responsible for defining the overall look of Third Room’s 3D content.
Third Room is a browser-based virtual world platform used across mobile, desktop, and VR devices. As such it has unique performance requirements. Our art pipeline uses Unity3D and in-house tools to create and optimize content. You will work alongside the engineering team to perfect the art pipeline for your own workflow and for the rest of the community.
The most important thing is that you’re passionate about making art that reflects a vision of an open, equitable, and decentralized network of virtual worlds. One that is owned and controlled by individuals rather than a small number of large corporations.
- 5+ years working in games industry or similar
- Game-ready low poly 3D modeling experience
- Proficient in both and advanced in one of the following:
- Environment art and level design
- Character modeling, rigging, and animation
- Experience optimizing assets for game engines
- Able to communicate your creative vision effectively
- Independent and able to work effectively on a small team
- Experience modeling with Blender
- Experience working with Unity3D
- Experience modeling for VR, mobile, or web
- Good English skills
- Located in US, Canada, or Western Europe time zones
- Familiarity with the glTF and VRM 3D formats.
- Blender addon development
- Technical art experience
- Basic to intermediate knowledge of shaders / material design
- Experience with Three.js
People tend to stay with the company for a long time, we take this as a sign that we have a cohesive, supportive culture, that we have engaging challenging work and that people can develop their skills and careers here for the long term. We also have a family friendly environment, many of the team have small children and we look to accommodate that as best we can. Since our technology is relevant to anything that requires real-time comms, the role provides exposure to a wide range of domains from web and app dev through to VR, VoIP and IoT.
Our package generally contains:
- Private Health Insurance
- Annual Bonus
- Share Options
- Home Office Allowance
- Coworking Space Allowance
- Annual leave (40 days including local bank holidays)
- Company Socials (virtual or in person)
- Annual Global Offsite
- Plumm Health (mental health platform)
You can find a more detailed explanation here and you might be eligible for other benefits depending on your location.
Currently we can consider applicants, from these countries: Canada, Czech Republic, Estonia, Finland, France, Germany, Greece, Ireland, Italy, Portugal, Spain, Sweden, Switzerland, UK, USA
Element does not discriminate on the basis of race, sex, colour, religion, age, national origin, marital status, disability, veteran status, genetic information, sexual orientation, gender identity or any other reason prohibited by law in provision of employment opportunities and benefits.
The FlexScore® is the result of a rigorous 2-step verification of a company’s flexibility
First we assess the flexibility options Element provides and then we anonymously survey a statistically significant proportion of their employees to make sure Element is as flexible as they say they are. Our assessment is based on the six key elements of flexibility: location, hours, autonomy, benefits, role modelling and work-life balance.
We ask the hard questions so you don’t have to.
Working at Element
Gender diversity (male:female:non-binary)
London, UK and Rennes, France
What employees are saying
"Element is 100% one of the most flexible companies I've ever worked for, and it makes a big difference. I've had recruiters offer me salaries that are £60k higher, and it's still not enough to make me want to leave this lovely place. Founders make a BIG DEAL about flexible working. In fact, they have apologised company wide for sending emails a bit late or a bit early. And they've made it VERY CLEAR that this is because they take their children to school or take time out, and the rest of us aren't supposed to feel pressured by that. It's just a lovely environment all round and I feel very lucky!"
Anonymous Element Employee