The role of the modern-day Recruiter is changing. Through increased competition and technology platforms offering alternative hiring methods, our role has been forced to evolve into a fine art and science of understanding people and professionally supporting their careers or the hiring needs of companies. To be a (successful) Recruiter requires a genuine interest and flair for helping people, whilst having the capacity to understand what drives them, and what value they can bring to a team on a cultural, as well as technical level.
At Studiotypes, we do this for the Video Games and Interactive Entertainment Industry.
What's not to like about that?
We are also hiring! So if you like what we’re about and you feel like you align with the role details below, please send us your details.
Things you will be doing;
Build a personal network and community of qualified games industry talent.
Research and build a sound knowledge of the games industry ecosystem.
Source highly skilled, top-quality people for your assigned studio discipline/s, supporting a Principal Recruiter or Talent Partner.
Master search tools such as Linkedin Recruiter, Sourcewhale, Artstation, and others.
Maintain clean data on Airtable (CRM) & Notion (Company Brain).
Build outreach campaigns, sourcing lists, and talent pools.
Maintain a healthy and consistently accessible pool of candidates for the team.
Researching game studios and new client opportunities in regions all over the world.
Support with scheduling interviews, issuing NDAs, and delivering feedback to ensure an excellent candidate experience.
Got this far? Glad to hear it. Please, read on...
When you join as a Talent Sourcer | Researcher at Studiotypes, we’ll support you in creating the role you want it to be. If hiring Programmers and Engineers is where you'd like to hone your craft, we’ll map out a game plan that enables you to own that market. Perhaps you're more of an artistic type that grasps the nuances of what constitutes a great Concept or an Environment Artist for a AAA studio making an action RPG? We’ve got you covered, and will help you own that visual space. Whatever your weapon of choice in talent sourcing, we provide a platform to help define your career.
The role offers the ability to support the building and growth of top-tier game dev studios around the world. With that, of course, comes responsibility. So equally, you will work tirelessly to support the needs of the talent we search in the market for and the studios we represent to deliver on their hiring demands.
Recruiting on behalf of over 20 studios globally, some of which are growing their teams significantly, we are not short of opportunity. You will have warm relationships to benefit from on day one, embedded partnerships to demonstrate how internal recruitment works at a studio, and you will be given the flexibility to develop a discipline in the best way you see fit.
We have an office in Manchester, UK; our main HQ. However, the growing team is distributed across the North West, North East, South East, and London within the UK, in addition to a newly established presence in Poland within Europe. Which means we are a remote-first business.
If you want to Recruit some of the most creative minds in the World, then get in touch.
The FlexScore® is the result of a rigorous 2-step verification of a company’s flexibility
First we assess the flexibility options Studiotypes provides and then we anonymously survey a statistically significant proportion of their employees to make sure Studiotypes is as flexible as they say they are. Our assessment is based on the six key elements of flexibility: location, hours, autonomy, benefits, role modelling and work-life balance.
We ask the hard questions so you don’t have to.
Working at Studiotypes
Gender diversity (male:female)
Manchester | Remote
What employees are saying
"I've worked remotely since before the pandemic. The culture here at Studiotypes is amazing and leadership's attitude towards flexible working is the best I've experienced."
Anonymous Studiotypes Employee