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Improbable • Hungary

Senior Technical Artist (Web) - Art & Audio, Metaverse

Employment type:  Full time

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top 3 scores:
93%

Location flexibility

88%

Autonomy

87%

Hours flexibility

Job Description

Our metaverse group helps our partners realise their metaverse ambitions. The team’s expertise encompasses creative (concept and design), production (art and content), engineering (game development and Web3) and operations (dev and live).
At Improbable, you’ll collaborate with some of the best in the industry. Together, you’ll create unique, tailored experiences that stretch the boundaries of what’s possible in digital spaces and virtual worlds – and help define what the metaverse can be.

Your Opportunity:

  • Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.
  • Give constructive critique on the quality of the Technical aspects of Art within the game.
  • Be an example of ‘what good looks like’ within the Technical Art team.
  • Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.
  • Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.
  • Be able to proactively support the Art team in regard to technical art support and guidance.

Why You're Made For This:

  • Master of the principles of Technical Art. A true subject matter expert with specialisation in at least one area of the technical art discipline, including but not limited to: Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation.
  • Experience with rendering pipelines on web, Three.js and/or Babylon.js
  • Excellent understanding of how to set art assets up in UE4 and capable of setting the technical benchmark for all assets in the game.
  • Knowledge and experience in setting up Material Networks and delivering Lighting solutions and taking assets from conception to game integration.
  • Working with pipelines that support multiple delivery platforms (PC, Console and Mobile)
  • Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4)
  • With sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop

While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.
This role is available as remote, hybrid or in-office. We have a great office space in Spitalfields in London but are equally happy if you'd prefer to work from home some, or all of the time. We are 'Flexa' certified, meaning our entire employee experience is anchored around flexibility and autonomy.
While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.
About Us
Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.
If you require any reasonable adjustments as part of your application process or would like to confidentially discuss the matter, then please do let us know in the Additional Information section of your application.
Life at ImprobableDiversity, inclusion and belonging

Company benefits

Work from anywhere scheme – up to 30 days working from abroad
Unlimited annual leave
Health insurance
Dental coverage
Dog friendly office
Enhanced maternity leave – 26 weeks full pay + 13 weeks statutory maternity pay
Enhanced paternity leave – 4 weeks full pay
Shared parental leave
Pregnancy loss leave
Fertility treatment leave
Adoption leave
Enhanced sick pay
Enhanced WFH tools
Teambuilding days
Open to part time work for some roles
Wellbeing allowance
Compassionate leave
Mental health platform access
Women’s health leave
Time off in-lieu
Optional unpaid leave
Carer’s leave
In office massages
In office yoga classes
Fully stocked snack cupboard
Meditation space
Cycle to work scheme
Life insurance
Annual pay rises
Interest free loans
Share options
Equity packages
Sabbaticals
Volunteer days
Personal development budgets
Relocation packages
L&D budget
Employee discounts
Financial coaching
Employee assistance programme
Skilled worker visas
Charity donation scheme
Work from home budget
Travel loan

We asked employees of Improbable what it's like to work there, and this is what they told us.

Location flexibility
93%
Employees are very happy with their working location freedom
Hours flexibility
87%
Employees are very happy with the flexibility in the hours they work
Benefits
83%
Employees are very happy with the benefits their company offers
Work-life balance
80%
Employees feel that they can switch off quite easily from work
Role modelling
85%
Employees feel that flexible working is part of the culture
Autonomy
88%
Employees feel they have complete autonomy over getting their work done

Working at Improbable

Company employees

155

Office Locations

Awards & Achievements

Most flexible companies

Most flexible companies

Flexa100 2024
DeepTech, Data & AI

DeepTech, Data & AI

Industry awards 2023