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Improbable • UK

Game Artist

Employment type:  Full time

Job Description

The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time. We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.
We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!
Your mission:
You are a Game Artist with an arsenal of direct experience to call upon. You could be considered a Generalist, being experienced in multiple areas of game art development, 3D, 2D, animation, materials/shaders, VFX and maybe more. You have a desire to explore & experiment in your craft, with a can-do attitude towards problem solving. You can operate independently on projects and demonstrate the full capabilities of your craft, understanding the technical as well as creative challenges. You’re happy to work collaboratively across the team to ensure the best possible ideas are professionally presented and realised in-game.
You fully understand that your art skills will only get you so far when it comes to creating solutions and that your other non-technical skills, such as effective communication and teamwork are starting to play a much larger role in your work.

What you'll be doing:

  • Follow visual direction and technical briefs to create game assets, animations, VFX, shaders and more
  • Help solve creative and technical challenges across a variety of projects
  • Work using relevant 3D & 2D tools, material creators/editors & game engines - plus game development software such as version control and production tools
  • Identify and log tasks, track and report on progress
  • Maintain high quality standards and process: workflows, tests, documentation, approvals
  • Attend stand-ups, craft meetings, deep-dives, reviews, show and tells, etc

What we'll need from you:

  • Experienced Artist level portfolio/showreel
  • Experience using Unreal Engine & Unity
  • Solid art development experience in the games industry
  • Attention to detail with a strong ability to analyse and comprehend visual direction and adapt style as needed
  • Solid problem solving: a knowledge of workflows, dependencies, typical challenges across multiple areas of art for games
  • Excellent knowledge of typical art tools and game engines
  • A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique

What would help:

  • Experience in a generalist role, with a desire for technical problem solving
  • Experience working with cross-discipline teams

Company benefits

Work from anywhere scheme – up to 30 days working from abroad
Health insurance
Dental coverage
Dog friendly office
Enhanced maternity leave – 26 weeks full pay + 13 weeks statutory maternity pay
Enhanced paternity leave – 4 weeks full pay
Shared parental leave
Pregnancy loss leave
Fertility treatment leave
Adoption leave
Enhanced sick pay
Enhanced WFH tools
Teambuilding days
Open to part time work for some roles
Wellbeing allowance
Compassionate leave
Mental health platform access
Women’s health leave
Time off in-lieu
Optional unpaid leave
Carer’s leave
On-site massages
On-site yoga classes
Fully stocked snack cupboard
Meditation space
Cycle to work scheme
Life insurance
Annual pay rises
Interest free loans
Share options
Equity packages
Sabbaticals
Volunteer days
Personal development budgets
Relocation packages
L&D budget
Employee discounts
Financial coaching
Employee assistance programme
Skilled worker visas
Charity donation scheme
Work from home budget
Travel loan
__ days annual leave + bank holidays

Working at Improbable

Company employees:

50

Hiring in countries

United Kingdom

Office Locations

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